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Patch Notes
DnQ (dnqgame.com) · newest update first
New features, balance changes and bug fixes are listed here. Found a bug? Tell us in the game via Settings → Report a Bug.
Craft Bench, Stash and Crafting Materials1 October 2026
Craft Bench
- New Craft Bench in the lobby: upgrade your items with crafting materials, 3 levels at a time, up to your own level. Common items cannot be upgraded.
- Up to level 30 you need Jade Dust, above that Opal Dust. Legendary and higher items also need Moon Stone between levels 30 and 50. Going past level 50 needs a Sun Stone and is risky: if it fails, the item burns. The Black Stone in the store raises the success chance.
- Items upgraded past level 50 get a prefix on their name and show who forged them.
- The "Max" button shows the total materials needed to raise an item to your level and, if you have enough, upgrades it in a single press.
- You can drag and drop items and materials on the Craft Bench.
Crafting Materials
- Dungeon monsters drop Jade Dust and dungeon bosses drop Opal Dust. In Explore, monsters, bosses and treasure rooms give dust based on the floor. Raids drop Moon Stone, and raids of level 60 and above can also drop a Sun Stone.
- Materials stack in a single bag slot; if your bag is full, they go to your stash.
Inventory and Stash
- A 15-slot Stash has been added to the lobby inventory. You can move items between your bag and stash, and sort the stash too.
- Items in your bag or stash that would raise your stats when equipped now show a green arrow in the top right corner.
Explore
- Items in your sack are now shown on the standard item card with their stats, and you can drag the list by the items to scroll.
- If you fight off a Raider Ambush, you continue into the room you originally chose, for example the merchant.
- An Explore run starts when the first question appears; leaving before that refunds your energy and explore items.
- Fixed a case where an Explorer's Torch bought from the merchant might not count if you entered Explore right away.
- Experience gained in Explore has been reduced.
Skills
- The artifact that removes one wrong option per run no longer triggers on its own at the first question; it now appears as a button at the end of the skill bar so you can use it on the question you choose.
- The skill bar no longer wraps to a second line; if it doesn't fit, all icons shrink together.
Raid and Other
- Raid experience is now based on the boss's level: 10% of the experience that level requires.
- The bar at the Toll Gate now fills correctly with the items and gold you choose.
- In the Dungeon, the same option can no longer be picked twice while using the double answer skill.
- If you are on an old version of the game, an update screen now appears and guides you to update.
Fair Duels, Explore Refunds and Background Music30 September 2026
Duels
- The duel result is now decided by the fight you watch on screen. Being counted as defeated after winning, and duels going to an opponent with almost no health left, have been fixed.
- Opponents dodging an unusual number of attacks in a row has been fixed; dodge rates now come only from items and class.
Explore
- Leaving Explore without choosing a category now refunds your explore items (Explorer's Torch, Escape Scroll, HP Potion, Dwarf Key) along with the energy spent. Items are only used up once the run actually starts.
- An Explore run left before it starts no longer grants Adventurer Pass points or daily quest progress.
- The description shown when you press and hold a skill now closes when you lift your finger. The same fix applies in the Dungeon.
Dungeon
- Your first wrong answer in the Dungeon now shows a notice: the final loot quality drops with every wrong answer and rises again when you defeat a boss. The question timer pauses while the notice is open.
Lobby and Sound
- The red dot on the Adventurer Pass and Friends buttons now clears once you open them, and only lights up again for a new reward or a new friend request.
- The game's music no longer stops music playing in another app on your phone, so you can play while listening to your own. You can lower or turn off the game's music in Settings.
Levelling Curve, Artifact Bonuses and Maintenance29 September 2026
Artifact Items
- Every artifact item now has a single bonus: the special bonus shown in green on its card.
- The blue special effect at the bottom of the card (gold, XP, +5 seconds, health regeneration) now appears only on Legendary items; it was removed from artifact items, along with its effect.
- Five artifacts that had no bonus now have one: Şafak Kanadı Zırhı (damage taken -10%), Thalondir'in Kışı (critical damage +50%), Korveth'in Kaderi (max health +12%), Ithravel, Nýr-fael Eldiven (critical chance +15%), Lýraen'in Vasiyeti (XP earned +15%).
Levelling
- The experience needed to level up now grows with your level: the same as before at level 1, about 7.5 times as much at level 50, about 27 times at level 99. The reason was that a single Explore run could grant 5-6 levels at high level.
- The experience rewards themselves are unchanged, and your level and current experience are kept — only the bar looks less full.
Legendary and Artifact Effects
- Effects of the same kind now stack: wearing several experience, health regeneration or life steal items adds them all up. Previously only the strongest counted.
- Because they stack, the rates were lowered: legendary experience is 10% per piece instead of 25%, health regeneration 5% instead of 10%, and artifact life steal was halved.
- Your total bonuses are shown on a single line in the inventory.
- Health regeneration now works on every room transition in Explore rather than on a correct answer; artifact life steal works in duels, raids and the Raider Attack, but not against ordinary creatures in Explore.
Explore
- Past floor 40 a notice appears: below this depth, losing to a boss no longer sends you five floors back — it kills you.
- Merchant Alatar's stall was rearranged like the town merchant: four items side by side as icons, with the full card of the one you pick below.
- When you use the double-option skill, both of your picks stay on screen after the answer, and the correct one is marked as well.
- A special raid opened with a Monster Stone no longer uses your daily raid entry, and no longer says your entries are used up.
Reporting a Bug
- Pressing Send while the keyboard is open no longer closes the window, and if your run ends while you are writing, the window and your text are kept.
Maintenance
- When the server goes into maintenance, everyone in the game is moved to the maintenance screen and no one can enter until it ends; question, duel and raid requests are refused by the server during maintenance.
Duel and Explore Fixes28 September 2026
Duel
- The Duel Wheel is gone; a duel now lasts until someone falls.
- The simulation has a 3x speed button at the top right; "Skip" is still there.
- Items, gold and health won or lost are applied on the result screen, so your sack no longer spoils the outcome.
Explore Dice and Questions
- On the boss die, 1-3 reads "Very Hard One" and 4-6 "Hard One".
- When the dice get harsher in rooms 4, 7 and 11, a notice shows the new ranges.
- Hold a skill icon for half a second to see what it does, without using it.
- A few terms in question texts were corrected.
Map and Merchants
- The same special room (duel, merchant and so on) no longer appears twice in a row.
- The Explore merchant shows the Multiplier Die and Escape Scroll in plain view; the sell list is larger.
- After "Sell All" every item at the merchant still has "Undo".
- Explore merchant rooms no longer open before the scene has fully loaded; a loading curtain was added.
Items
- A two-handed weapon now shows a faded copy in the off-hand slot.
- The +5 seconds item effect does not stack in Explore or Dungeon; in a raid it stacks across the party.
Raid
- On a loot roll tie, the tied players roll again; bots no longer win ties.
- The "deal total damage in a raid" quest now progresses.
- A Monster Stone invite only reaches friends in the lobby; the invite window now says so and shows the time left.
- An automatic notice scrolls across the lobby 15 and 5 minutes before a raid opens.
Notice Board
- Only days with announcements are listed.
- Links in announcements can be tapped.
Raider Ambush and Explore Balance27 September 2026
New: Raider Ambush
- Past floor 40 in Explore, a hidden ambush can appear: a question-free, dice-driven fight against three creatures.
- A d6 decides who goes first. Then you attack with the green d20 and raise a shield with the blue d20; shields stack and show in yellow on your health bar.
- You cannot flee or drink potions. An Escape Scroll still works if you use it yourself.
- Reward: the rewards of all three creatures plus a separate loot chance for each.
Explore Balance
- Explore XP is halved. The floor multiplier now stops at floor 40.
- Leaving with "Flee" keeps half of the items you found; that run's XP and gold are left behind.
- Past floor 40, losing to a boss means death; there is no more being thrown back 5 floors.
- Altar: a Legendary offering has a 1% chance to give an Artifact. An Artifact offering gives 51% Artifact, 49% Legendary.
- The XP multiplier of the XP Potion and the Adventurer Pass is now 1.5 instead of 2.
- The Escape Scroll no longer triggers on death; you must use it yourself.
- New vertical mini map: shows your floor and its surroundings with coloured marks.
Duel
- Damage is now calculated from your equipment.
- Your opponent's health no longer refills by itself after a duel.
Explore, Chests and Merchants
- With several categories picked, each question shows its category badge.
- The timer pauses while the question report panel is open.
- A thrown die no longer blocks the "Question" button.
- Double-tap bugs fixed: going to the loot room, picking a room and opening a chest no longer fire twice.
- A chest item is no longer lost when your sack is full; make room and press "Take".
- Alatar sells one item per encounter, and his list now scrolls.
- The merchant's sell section now shows your whole bag.
Items and Inventory
- Shields can only be equipped in the off hand.
- A bow and an off-hand item push each other back to the bag; if the bag is full, equipping is blocked.
- New Sort button in the inventory: first press sorts Artifact to Common, second press the other way.
- Only wearable items can be offered at the altar.
Raid
- Two new raid times during the beta: 00:30 and 15:30. 12:00 and 20:00 remain.
- The "Ready" button now pulses, and the lobby no longer flashes black when you return.
Quests, Pass and Potions
- Buying an XP Potion now adds to the remaining time instead of restarting it, up to 36 hours.
- If you buy the Pass later in the day, the missing daily quest rewards are paid out.
- The "100% loot quality" quest was miscounted when the last answer was wrong; fixed.
- The Store button on the Pass screen is now shown to Pass owners too.
Lobby and General
- New Notice Board: the last 5 days of announcements, with a red dot for new ones.
- Accepting the terms once is now remembered.
- We worked on the flicker and frame-rate drops seen on some phones.